![]() Leaning makes you lean way too far, I think. The player's model looks a bit too sharp compared to the pixellated environments. Would probably help customers in the long time. The demo doesn't save anything in the options inbetween sessions. Quicksaving and rebooting the game fixed the issue and made the volume go back to normal. I spent way too long staring at one of them, then went to the bathroom for a bit, and when I came back the music was at an ear-splitting volume. I think there's a bug that causes the music that plays when you're playing the electrician minigame to increase in volume slowly over a period of time. I wish there was a way to disable the compass without disabling the minimap in the same action. I'm just saying 2 feels way too easy for what should logically be the normal mode.) (I'm aware that bumping the difficulty to 3 would probably solve it. ![]() Plus, cleaner bots are a non-issue, basic zombies are slow, ranged grunts only deal 1HP per shot, and assassin droids seem to not want to turn to face me even when I'm emptying my clip right into their temple, so unless I'm facing a battalion of all of them in line formation Redcoats-style, I don't feel like I'm in any danger whatsoever. ![]() It feels like I'd have to mainly go for body shot and miss half the time to make a dent in my ammo reserves, and that's not counting the unlimited energy reserves that the blue batteries that retract into the ground once they're used provide. I get showered in 9mm ammo and medpacks, and I'm not a great shot by any means. "2" is "normal", right ? Feels too easy. If the hit marker wasn't there I'd have no idea if I whiffed or if I hit half the time. ![]() ![]() Enemies still don't really seem to react to hits. The melee feels unresponsive and too short-range. Although I can rebind keys now, I can't make the number keys work, forcing me to use the mouse wheel to scroll through the inventory bar which I find weird and uncomfortable. Support for AZERTY keyboards still not available. ![]()
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